Daniel Petersen's Blog

Documenting my struggle to make a videogame, amongst other nonsense

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Flappy Bird

Playable demo.

Another one from Dev Bootcamp. I’d link to the source code here (it’s on my Github), but it’s so bad that I’m afraid someone might have a stroke.

There was a hackathon that they were hosting one weekend, and I decided it would be fun to go in and participate. I ended up working with Chris Prater and Dustin Fox, and we were given 6 hours to make something. We opted to make a clone of the game Flappy Bird because why not.

I think it’s pretty cool, although I don’t think anyone else will appreciate its beauty. It’s functional, but if I’m going to be honest, it needs a complete rewrite in a framework that’s not terrible. None of us knew Javascript at the time, and we opted to go with a game engine called Wade which is, again, terrible.

All the artwork was done by me except for the bird, which was done by Chris Prater. Such a beautiful bird, too.

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