Hello hello. Status update on where I’m at and what I’m working on nowadays.
It Always Ends In Nuclear War A civilization building game in development for Windows and Linux. I’m creating this because I want a simple 4X-like game which keeps micromanagement to a minimum yet allows for large empires.
Project is still alive and being worked on. In retrospect I think I bit off a bit more than I should have, because holy crap there’s a lot of work left to do, but it’s slowly getting done.
I’ve made some big sweeping changes since I last talked about this. Most noticably, I’ve gotten rid of the psuedo 3D height effect in favor of a flat map. This allows me to have more varied tile types which was impossible to do with the tile-height visuals, it’s a huge improvement in terms of gameplay. I am a bit sad because I put a lot of work on getting the 3D height in and looking good, but I think the change is for the best.
The other major change that I want to talk about is that I’ve changed the name of the game. It’s now called “It Usually Ends In Nuclear War”. Initially I came up with this as a joke, but the more I thought about it, the more it made sense to me. The original name was supposed to be tongue-in-cheek, but I can see people getting upset that every game did not in fact end in a nuclear war. That’d be a nightmare to design! The intention with this new name is that it’s more obvious that the name is tongue-in-cheek and should not be taken too seriously.
Most of the work that is left is AI, though there are things which need to be fleshed out. When I feel that the game is ready, the plan is for me to start talking about it on a regular basis. I want to record weekly video blogs similar to what the developers of games like Overgrowth / Production Line are doing.
Copyright © - Daniel J. Petersen